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Hello
I want to tell you about one of their games for Android "Jet Flight. Space gold miner.".
The game is free.
I want to hear your objective opinion about the game.
Requirements: Android 2.3 +
Download on Google Play
https://play.google.com/store/apps/d...tulo.jetflight

Description:
Jet Flight is a fun game where you have to fly on a jet device, search, collect and transport*gems and gold coins*to the base.*For each*gem*delivered to the base you get a certain amount of points which depends on its color.*Also is necessary to collect the gold coins.*When delivering the gold coin to the base all previously obtained points are doubled. For points*earned*you can fill the ship with fuel and repair it.*For the filling you need to land on a gas pad, for repair land on the repair site. The goal is to earn as many points at each level. For once you can transport only a single crystal or a coin.

In addition to the crystals and coins you can collect items such as:
1. Free fuel.
2. Free repair.
3. A protective field that protects the ship from being damaged in a collision with an obstacle, to destroy the enemy, and allow to fly through the electrical discharges
without damaging.
4. A random bonus, gives one of the above bonuses.
5. Restorer of the crystals. If you pick up this bonus, all the previously collected crystals are recovered and you'll score more points.
6. Restorer enemies. Recover all previously destroyed enemies.

In the game there are two types of enemies: one on a collision causing damage to your vehicle and destroy it quickly, the second throw your ship onto the rocks, which also causes damage to the ship. If you have a protective field, then on the collision with the enemy it will be destroyed, and you will get extra points.

During the flight the ship affects the force of gravity of the planet, be careful when landing and do not exceed the maximum allowed rate of descent. When the rate of descent is permissible, speed indicator is green. At any collision with obstacles or at rough landing your ship receives damages up to complete destruction.




















Hello,

This is my very first game and my first experience in the Android game dev world.
My main purpose was to create a fun, colourful and addictive game to play on your smartphone.

The goal of the game is to control your space ship through the infinity of space, and to avoid the meteors coming.
The difficulty is gradually increasing the further you go.
Each time you collide with a meteor, your ship breaks a little more. Colliding more than 3 times leads to a lose.

The game is totally free without any in-game purchases, and doesn't have any ads.

You can download it from here : play.google.com/store/apps/details?id=com.spacerocketmeteor

It doesn't have much downloads even since i launched it in October. I'd be glad to hear some tips or advices for my next games.





After update to lollipop my HTC desire 816 dual SIM has 1.2 gb less internal memory space.Previously it has 3.95 gb internal space now only 2.75 gb.What is your experience friends?





Hi guys !

I wanted to share some thoughts on more efficient dalvik-cache placement.

There are two paths we can take here:
- move some or all of dalvik-cache to /cache partition,
- increase size of cache partition using other, unused parts of or flash.

I'll write all the stuff in order from the easiest to most complicated.

1A. Moving some dex files to /cache

Open your /system/build.prop and make sure that parameter dalvik.vm.dexopt-data-only is set to zero - either change it or explicitly set it, if is not there. This will cause dex files for all apks from /system partition to go to /cache - for Vanir it's about 65M. Good start ;)

In theory you could move an apk from /data/app to /system/app and after reboot the dex file would move to /cache, but this creates two kinds of problems:
- after an update the app is on /data again and the dex file also,
- if you flash another rom, you'll most likely loose those apps, which isn't always desired, but this has a solution I'll give later.

1B. Moving entire dalvik-cache to /cache partition

If your dalvik-cache is smaller than /cache partition you might as well move it there entirely. There are few ways to do it, I'll show one of them.

Copy /fstab.samsungjanice somewhere (like /data/local/tmp/) and append (at the end!) the following line


Code:


/cache/dalvik-cache /data/dalvik-cache        none          bind              defaults

Reboot into recovery and ensure that /data and /cache are mounted. Connect with adb and then run those:


Code:


mkdir -p /cache/dalvik-cache
chown system.system /cache/dalvik-cache
chmod 771 /cache/dalvik-cache
cp -a /data/dalvik-cache/* /cache/dalvik-cache
rm -f /data/dalvik-cache/*


Now move the modified fstab.samsungjanice to /efs/common/overlay/fstab.samsungjanice and reboot.
If everything went fine, you've just earned up to 300M more on /data ;)

BEWARE that those two solutions are exclusive - either one, or the other. I don't know what happens if you use both - either nothing or it won't boot. You can of course switch between them - just don't enable both at the same time.

But... what if 300M is not enough? Then you can either stay with solution 1A or:

2. Enlarge /cache partition

Since preload, fota and kernel2 partitions aren't used (usually), we can extend /cache with them. This can be achieved either with repartitioning the flash or using lvm. I suggest the latter.

https://github.com/mkaluza/Samsung_S...Preload-to-LVM

This way you can have over 600M of /cache, and if you throw in fota and kernel2, even around 670M.

Having done that you can use either 1A or 1B depending on what you want. If you don't intend to switch to ART, you can safely assume 600M is more than enough - use 1B. If however you want to give ART a try, I suggest trying 1A first - after switch to ART /cache usage increased from 65M to 195M and total dalvik-cache size went from 285M to 780M!!!

That's it for now - I'll extend this tut later.

Now the homework;) I gave you the ideas, now if someone could create recovery scripts that do this automatically, many more people could use them :) Any volunteers? It's not difficult - of course I'll help (as in check them and do minor corrections, not as in doing it all). If nobody does it, I'll probably do it... eventually... I'm kind of lazy ;P

I'm thinking about creating a repository of scripts/plugins for mk kernel on github - those will be a good addition.

Now tell me how many people are interested in using this - hit 'thanks' on this post since that's the easiest - by all means DON'T write posts "I'm interested" etc ;)
@ChronoMonochrome, @ace2nutzer - it might be useful on codina as well.

P.S.
ART is awesome (using with my Vanir build which I'll make available soon)!!! Now Janice is even faster ;D